Free LG 505C Dweller (Java) App Download

  Free LG 505C Dweller (Java) App Download

Dweller (Java) Application

Report an error, suggest partnership...
     
Search By Device
My Device

  
Tags
Maps  Audio  SMS & MMS & EMS  Religion  English & American  Browsers  Audio Players  Video Players  Racing  Instant Messengers & Chats  Social Networks & Blogs  Arcade  TV & Streaming Video  Action & Shooting  Simulations  VoIP  Puzzle & Logic  Barcode Scanner  Sport  Antivirus  GPS 
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
     






 
 
Dweller (Java)

Sponsored Links:

Dweller (Java)
Version: 1.16.9 updated
Platforms: Java

Categories: Games
Upload Date: 13 Nov 13
Developer: Bjorn Ritzl
Distribution Type: Freeware
Downloads: 12337
File Size: 356 Kb
Free Download Dweller (Java) 

Rating: 2.4/5 (Total Votes: 231)


Sponsored Links:
 

Dweller is a fantasy roguelike for mobile phones.

· Three player classes, the Warrior, the Wizard and the Ranger
· A simple end goal, kill the Goblin king!
· Random dungeons (with optional persistence)
· Several different monsters (Goblins, Orcs, Trolls, Oozes, Vampires, Rats, Bats, Skeletons and so on) with simple AI
· Items, item enchants and named artifact items
· Merchant to buy and sell items from/to
· Inventory and equipment
· Spells and ranged weapons
· FOV
· Save/Load
· Old school pixel graphics and animations
· Touch screen support

What's New in This Release:

· #627 Change from stun effect to piercing effect on crossbows
· #626 Monsters should use mana as well when spellcasting
· #625 Fix Book of Flames
· #624 Show Damage stat on item details screen for melee, missiles and ammo
· #623 Change damage resolution algorithm to start at a base value and scale with stats and stat roll
· #622 Add Damage stat to weapons (melee and missile)
· #621 Monster details view should show if the monster is on fire
· #620 Blood should not be drawn on top of bookshelves and cupboards

What's New in 1.22.16:

· #618 Standing in water should remove Burning effect
· #617 Fire spells should add a Burning effect that does damage over time
· #616 Fix problem with Heal and Recharge not working properly
· #615 Fix crash when handing in a quest that doesn't give a reward
· #614 Change Slow from -5 Speed stat to 100% increase in time it takes to make a turn
· #613 Poison and Slow should wear off after a while
· #611 Monsters trading places when trying to reach the player should be based on attack stat, not weight

What's New in 1.22.12:

· #553 Remove teleport traps from the labyrinth
· #554 Unique monsters/bosses should ignore hidden traps
· #555 Make sure that banishing a previously summoned ally when trying to summon it again never fails
· #556 Adjust message sequence to show trigger message before damage message when moving to a cell with a trap
· #557 Remove duplicate "You miss" message when the player misses a target
· #558 Periodic effects such as poison should trigger on any action, not just movement
· #559 Items that recharge when an enemy is killed should not have to be equipped to be recharged
· #560 Adjust delay of stun effect to be half the time it takes for the stunned creature to make a move
· #561 Make sure to not change position of an item in a quickslot if it is enchanted or recharged
· #552 Fix broken room where items can sometimes be generated in walls
· #544 Fix problem with item on the ground being destroyed when receiving a quest reward
· #531 Being disarmed while all neighboring tiles are filled with items should not destroy the dropped weapon
· #564 Player box does not properly update at all times
· #565 Chest traps should not prevent the player from opening chest using targeting mode
· #566 It should be possible to see if an item is in a quickslot from the inventory list

What's New in 1.22.10:

· #524 HP and Energy (mana) should not automatically increased on level up
· #9 Show status icons in the character portrait
· #526 It should be possible to increase Energy (mana) on level up
· #525 HP and Energy should get fully recharged on level up
· #529 Spiked bucklers should do damage to attacker when a block is successful
· #534 Change so that item cooldowns on player action is triggered on the entire inventory and not only the equipment
· #10 Add visual feedback on buttonclicks

What's New in 1.19.2:

· #285 Buff Elven Water
· #286 Fix impassable room
· #282 Shambling corpse has the wrong description
· #280 Automatically discover secret doors when you stand on them
· #279 Treat unknown cells as empty when calculating the bitmask
· #276 Bookshelves can generate books that should not be available to the player
· #275 Automatically switch to 'Disarm?' when moving cursor to a trap
· #283 Ranger's dog gets targeted first
· #281 Shooting by tapping on a target also incorrectly moves you
· #277 Empty bookshelves should be a lot more frequent than ones with books in them
· #274 Auto-close targeting mode when all targets are dead
· #289 On low-res screens to the top of the tutorial text isn't visible
· #290 Blurry monster graphics on some screen resolutions

What's New in 1.19.1:

· #267 Standing on stairs to training grounds incorrectly shows "Standing on stairs to the dungeon"
· #265 Add tutorial message about perma-death
· #268 Add tutorial message about risk of triggering traps when disarming them
· #269 Minor graphics glitch on kill animation
· #270 Never show +0xp messages or animations
· #271 Reduced chance of finding enchanted items
· #272 Unsellable items should not show a value when selling items to a merchant
· #273 Do not add items to portals

What's New in 1.18.0:

· #200 Fix problem with friendly items (healing scrolls etc) being used on hostile targets
· #198 Blinking player position on minimap need to be in a color that makes it clearly visible all the time
· #196 Disarming a trap or opening a chest sets the player as target
· #201 Fix recent issue with some unique items being given random names
· #202 Fix "null < more >" message when "Show < more > prompts" was enabled
· #194 Review spell resistance and how it is triggered
· #197 Broken UI on some J2ME devices

What's New in 1.18.0:

· #221 Add mana/energy as a stat used by the wizard when casting spells
· #222 Add Mana Potions
· #223 Add melee thrust attack to Halberd
· #218 Add a length parameter to the Line area of effect
· #149 Remember position in lists when selling
· #109 Getting multiple books from bookshelves overwrites previous book
· #224 Add a thrusting attack to Halberds that hit two targets in a straight line
· #60 Add a fullscreen option
· #229 Increase probability to find enchanted items
· #230 Increased probability to find some rare items
· #227 Adjust chance to find enchanted bows
· #228 Evaluate chance to find Dwarven Mining Helmets
· #226 Book of Sleep graphics wrong
· #231 Fix freeze when leveling up while handing in a quest and getting a reward of an item type that is not yet equipped
· #232 Fix performance degradation when message box gets flooded
· #203 Rats do not move on the forest level when starting a new game
· #128 Make sure that artifacts are only generated once per game
· #130 Adjust out-of-depth monster generation
· #233 Adjust random artifact names

What's New in 1.16.9:

· #83 Fix J2ME preverification
· #79 Tweak orc disarm chance
· #73 Nerf troll healing
· #37 Improve level text in highscore list
· #84 Add an option to disable pathfinding by tapping
· #92 Problem with pushable stone blocks and tap-to-move
· #90 Update cursor text when target dies
· #86 Prevent certain monsters from being charmed
· #81 Add a batch/shell file to the Dweller for Desktops release
· #88 Missing translation when buying a service from an NPC
· #87 Never switch dungeon branch when falling through a trap door
· #91 Double "you are standing on" messages

What's New in 1.16.6:

· Fixed some issues in 1.16.5 where keys sometimes became unresponsive.

What's New in 1.15.0:

· CHANGE The stats of missile weapons and ammo wasn't shown on the Examine screen. Since the stats are important to determine attack efficiency they have been added.
· CHANGE Going back from the buy/sell menu brings you to the inventory category you came from and not to the start of the inventory
· CHANGE The character menu button will show the correct character class and not always the warrior
· FIX Your carried gold is now properly displayed when buying/selling items
· FIX The map wasn't properly centered (it was off by one both horizontally and vertically)
· FIX Cursor movement using mouse/touch wasn't working as expected
· FIX You can now disarm a trap even if there's an item on the same cell
· FIX The message box at the top of the screen started to scroll after scrolling on the map
· FIX Sometimes the width of menu items were too long and didn't wrap properly causing text to go off the screen
· FIX Your gold will not show up in the inventory when selling to a merchant
· FIX The desktop version didn't redraw the screen after being brought back from a minimized state
· FIX Scrolls of Enchant were broken

What's New in 1.15.0:

· NEW The Healer now offers to cleanse Slowing effects
· NEW Added a second level to the maze
· NEW The healer now offer different strengths on the heals
· CHANGE The merchant will stock up on basic inventory faster
· CHANGE Extinguished braziers can be lit again by bumping in to them
· CHANGE Removed the double (and triple) healing message when using items that provide healing
· FIX Wraith slowing triggered the purple spell animation on each move
· FIX Graphical glitch when using a Wand of Mapping in the forest
· FIX There was a problem with magic resistance not working as it should

What's New in 1.10.6:

· FIX The message history is now available again
· FIX Some lines of text in textboxes were sometimes incorrectly hidden

What's New in 1.9.1:

· FIX Trader and healer names were always the same after a clean installation of the game

What's New in 1.9:

· NEW You will now get notified if there are no more targets while in targeting mode and the mode will switch from targeting to look mode
· CHANGE Improved targeting mode to follow the last target and pick a new one when the old one dies (all this was once working but broke at some point)
· FIX Target cycling sometimes hung the game
· FIX Merchant inventory restocking now work properly

What's New in 1.7.11:

· FIX Chests that were supposed to be empty still contained an item
· FIX Null pointer when killing monsters, especially using magic

What's New in 1.7.8:

· NEW Improved menus with smooth scrolling

What's New in 1.7.7:

· NEW Variable size map pieces
· NEW User generated map pieces
· CHANGE Increased map size
· CHANGE Reduced spawn rate even more

What's New in 1.7.4:

· CHANGE Reduced spawn rate
· CHANGE Stair respawns will no longer happen when on the surface
· CHANGE Killing the Goblin King gives an additional scoring bonus when the game is finished
· FIX Swedish translation was corrupt

What's New in 1.7.1:

· NEW Added Potion of Clairvoyance
· NEW Scroll of Recharging
· NEW Monsters can sometimes spawn from stairs
· NEW When examining an item not in your inventory the stat difference with an equipped item of the same type will be shown next to the stats
· CHANGE Removed teleport ability from Goblin King
· CHANGE Added confirmation if trying to start a new game while having an already active game
· CHANGE When you attack and miss a target it wakes up
· CHANGE You will not get a message about increased health when descending to a new depth if fully healed
· FIX When gaining a level and the automatic HP increase the current HP was reported instead of the new maximum HP
· FIX Bag of Monsters had an additional suffix ".. of Good"
· FIX Some scrolls could be used more than once
· FIX Adjusted map UI slightly for smaller screens (176x220)
· FIX A very persistent player managed to get very high stat values and wrap around to negatives. Maximum stat values are now set to 100.

What's New in 1.6.1:

· FIX The Wizard couldn't use books

What's New in 1.6.0

· NEW Directional pad for touchscreen handsets in landscape mode
· NEW You can now toggle minimap on/off via main menu (which makes minimap accessible to non-touchscreen players)
· NEW Magic bolt effect when casting spells
· NEW Added some more information to the Examine screen
· NEW Android icon
· NEW Added an Unequipped category to the inventory
· NEW Wielding a shield gives you an extra chance to avoid incoming melee damage
· NEW Added items which grant resistance to stat drain (slow, drain etc)
· NEW Added feedback when the targeted monster tries to cast spells
· CHANGE Items can have more than one magic effect
· CHANGE Monsters can now cast more than one spell
· CHANGE When you push a stone and it swaps places with a sleeping monster the monster will now wake up
· CHANGE Minor changes to the English copy
· CHANGE Ranger and Warrior can now use magic items (wands but not books)
· CHANGE Scrolls of Enchant can now sometimes add a random effect in addition to stat enchants
· CHANGE You are no longer returned to movement mode after using a ranged attack
· CHANGE XP is now shown as relative XP instead of absolute, ie. "XP this level"/"XP needed to reach next level"
· CHANGE The slow attack now always reduce speed by 1 and adds a temporary stun instead of a variable speed loss
· CHANGE Adjusted XP required each level to make the XP curve a bit steeper
· CHANGE Adjusted damage code to get rid of really high hits
· FIX You are now properly returned to the item menu after examining an item at the merchant
· FIX The target unit frame is cleared when leaving a level
· FIX Picking up an item that makes you reach the carrying capacity cap is now possible
· FIX Potions of healing now properly report amount of HP gained
· FIX Stat gain options when gaining a new character level were not always calculated correctly
· FIX Incorrect message when knocking back an opponent
· FIX You can no longer be slowed down to negative speed by monsters with slowing attacks

What's New in 1.5.1

· NEW Added a small '!' emote above a monster that wakes up
· NEW Minimap!
· CHANGE Damage against sleeping monsters is increased
· CHANGE Draining an already drained target has reduced chance of success
· FIX Scrolling a multi-line menu choice on the last line did not show the entire line
· FIX Some monsters were flagged as unique even though they weren't
· FIX Monsters were flagged as sleeping even though they weren't, and vice versa
· FIX The Goblin King would bug out when going back and forth to the level where he was generated

 
Like it? Share with your friends!   
Requirements: MIDP 2.0, CLDC 1.0
 

Other Java Freeware of Developer «Bjorn Ritzl»:

Not found
 
Similar Applications:

RPG ADVENTURERPG ADVENTURE
RPG ADVENTURE
Narnia Chronicles 2Narnia Chronicles 2
Prepare for an epic adventure in the world of Narnia!
Outland3DOutland3D
The ancient prophecy came true - ancient evil has broken free
Train  TycoonTrain Tycoon
Train Tycoon has cities, water, hills, roads, railroads, 6 types of train, smart AI and much more
Dynasty Warrior 3DDynasty Warrior 3D
This game is translated from chn-eng,but the translation is not complete
SpaceRocketsSpaceRockets
A Space Invaders remake with a twist: Internet multiplayer besides singleplayer. Team up with a friend to fight the invasion from outer space
Armored ForcesArmored Forces
You have the power to change the fate of the planet Perseus. As the commander, it is up to you to decide which weapons your fighting machines will use in battle and how they will act on the battlefield
Castlevania dawn of sorrowCastlevania dawn of sorrow
Castlevania dawn of sorrow
Age Of Heroes III Orcs retributionAge Of Heroes III Orcs retribution
There are no immortal humans and immortal gods - but sagas and legends about stories of Heroes
Naruto Ninja RunNaruto Ninja Run
Nice run and jump Ninja game. You can be Naruto Uzumaki or one of his friend
 

Comments on Dweller (Java):

Teekay:

Good

Date: 28 Dec 13

harold:

Very good

Date: 4 Dec 13

khairul8540:

ok best of the best

Date: 17 Aug 13

rakesh:

no thyrtyh

Date: 17 Nov 12

Name:


Comment:


Enter text from image below:

Turn on images!

 
 
 

JavaMobiles - Free Java games download for mobile phones. Java Applications, Software, JAR, Apps for Nokia, Samsung, touch screen, 240x320 screen

© Pantich MobyWare Production 2010 - 2014 all rights reserved